Here’s what I’ve been doing with this thing.
Looking awesome, congrats
May I ask a few questions?
Are you feeding each character with prompts relevant to that character’s story/dialog options? Or each has its own fine-tuned engine?
How will you manage this when people play, wont it get stupidly expensive with all the dialogs and api calls?
yes too much information. I expect optimization and future improvements will bring this into reasonable price range.
Why does Gregory speak with a Danish accent?
@RatherGood Do you plan to sell this on the asset store?
Correct, Danish (Denmark) accent.
No I want to make a game not an asset. Actually GitHub has a few examples of making the the API calls now. Just search Git for it. I don’t have a link handy but I know there are more than 1.
Oops. I meant “why”.
Give me some time to add a FAQ to my website. Obviously everyone is asking how and I only plan to give away the obvious stuff?
OK started a FAQ for my website.
https://rathergoodgames.com/faq/
I will add to it more later. As far as Gregory’s voice, it’s one of the options for Google TTS. You can select various voices and customize a bit.
Nice work. Looking forward to hearing more.