hey make up a cookie language for me?
Certainly! Creating a whimsical “cookie language” can be a fun and creative exercise. Here’s a basic outline for the language, complete with some vocabulary, grammar rules, and examples. Feel free to expand upon it or adapt it to your needs.
Cookie Language: “CookieSpeak”
- Sentences begin with a cookie and end with a different cookie.
- Nouns are represented by emojis, and verbs are expressed by rotating a cookie (, , , ).
- Adjectives are represented by changing the cookie’s “flavor” (, , ).
- Questions are formed by flipping a cookie upside down ().
- Conjunctions like “and” or “but” are expressed by stacking cookies.
- I love cookies:
- Happy dance with friends:
- Eat cookies and laugh:
- Do you love magic?:
- Magical cookie adventure:
How to Say “Thank You” in CookieSpeak:
- Thank you for the cookies!:
CookieSpeak is a lighthearted and fun language that can be used to communicate simple thoughts and emotions using cookies and various symbols. It’s a playful way to engage with others and can be expanded with new vocabulary and rules as desired. Enjoy speaking in cookies!
I ran some tests before with creating a “dragon” language with grammar and what not.
Has anyone done anything similar? Any good prompts you’ve come up with for generating a new “language” with a model?
It took Tolkien a lot longer for his language(s), I bet!
Feeding it back nonsense and it tried to decode heh…
We need rules and examples, no? Alphabet and top 20 words an adventurer would need?
Absolutely! Creating a comprehensive alphabet and a list of essential words is a key part of fleshing out “dragonSpeak.” Here’s a more detailed guide to help an adventurer communicate in this unique language:
Dragons might utilize more growling, hissing, or roaring sounds, so we’ll focus on those:
Consonants: K, R, G, S, Z, Th, V, N Vowels: A, O, U Special Characters: ’ (glottal stop, used to emphasize a break between sounds)
- Sentence structure follows a Subject-Verb-Object (SVO) pattern.
- Adjectives follow the noun they modify.
- Verbs can end with “-ar” for present, “-ir” for past, and “-ur” for future.
Top 20 Words and Phrases:
- Roar (Hello): “Roar!”
- Zuul (Treasure): “K’zuul nar” = “The treasure is mine.”
- Thak (Honor): “Thak’gar” = “With honor.”
- Gron (Fire): “Gron’sar” = “Fire burns.”
- Kur (Fly): “Kur’ur” = “Will fly.”
- Voss (Power): “Voss’gar” = “With power.”
- Nak (Yes): “Nak.”
- Sen (No): “Sen.”
- Rak (Help): “Rak’ar” = “I help.”
- Gath (Attack): “Gath’ir” = “Attacked.”
- Sor (Magic): “Sor’zuul” = “Magic treasure.”
- Var (Friend): “Var’gar” = “With friend.”
- Nuz (Enemy): “Nuz’gar” = “With enemy.”
- Tor (Peace): “Tor’sar” = “Peace reigns.”
- Uth (War): “Uth’ir” = “War happened.”
- Krak (Eat): “Krak’ur” = “Will eat.”
- Gor (Drink): “Gor’ar” = “I drink.”
- Daz (Sleep): “Daz’ir” = “Slept.”
- Vak (Danger): “Vak’nar” = “The danger is near.”
- Lok (Safe): “Lok’sar” = “Safety holds.”
- Adventurer: “Roar! Rak’ar?” (Hello! May I help?)
- Dragon: “K’zuul nar. Vak’nar.” (The treasure is mine. Danger is near.)
- Adventurer: “Thak’gar, Var’gar?” (With honor, can we be friends?)
Feel free to tweak or expand upon these rules and words to fit your specific campaign setting. With this basic structure, you should have a functional and immersive linguistic tool for both the Dungeon Master and players in your old school D&D game.