In this video, I use AI agents powered by different large language models to build various things in minecraft. It is a test of their ability to code, create, follow instructions, and problem solve. They blow up some tnt and build ruins in a false world.
Yes absolutely, creating a full litematica and carpet integration would require a bit more work, and fake-players from carpet might not be the best tool for the job, I’d probably add something that uses A* pathfinding as well
Yeah, definitely interesting, but I’m pretty sure the minecraft community thinks of this a cheating tbh
copypasta about cheating
You cheated not only the game, but yourself. You didn’t grow. You didn’t improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It’s sad that you don’t know the difference. – Fetusberry
Yeah, he even used creative mode which makes the whole thing much easier, these bots would likely have a lot of trouble in survival mode (how most people play the game)
fun is the the actual purpose of playing the game in the fist place, so using AI seems a bit counterproductive to that goal
Ah, I gotcha. I don’t think he was trying to replace playing the game but rather see how the bots did? A little different than something competitive like Starcraft, DotA, etc. I’m sure it was fun for his AI-centric mind.
There is a version of Minecraft that Mojang made for the Raspberry Pi that has built-in Python programmability for Player/Blocks. Sometime I am going to hook it up with GPT and give it complete control over everything and see what happens.
Minecraft PI Edition is really old, underdeveloped and built on MCPE, the python API doesn’t cover what you want to do and the mappings for MCPE are proprietary