I have images for the cat messages and avatar images. I don’t want to overwhelm if there’s a long conversation so maybe only the first or every other message… hrm…
Also some animations that play just once when you scroll or very subtile in the background are nice… maybe ask chatgpt to make you a canvas animation of two swords crossing like in a fight… i guess you will have to eplain a little more.
Another word that will live rent free in my head Thank you!
That’s chatgpt on asking it to make a grid with white lines on black background and tiny spheres as connection points and a larger invisible sphere going through the space bending it in javascript canvas.
I am trying to make a grid representation of lips (with some layers that show teeth and stuff).
I think when I take a video of a person speaking, then with face recognition find the grid of the lips plus extracting a lot of textures it should be possible to create javascript code that can simulate lip movement - so you can talk to an avatar and get visual feedback and not just the voice in real time.
Getting close to having dynamic LLM quests working…
Entrance Room
As you regain consciousness in the mesmerizing Entrance Room of the Shimmering Grove of the Nimbleshroom, you find yourself surrounded by a dazzling display of nature’s artistry. Bioluminescent flora cast a gentle glow upon the cavern, illuminating the crystal formations that jut out from every surface. The air is tinged with the sweet scent of dew-kissed petals, and soft patches of glowing mushrooms carpet the ground. Your mind is blank, devoid of memory, yet the enigmatic ambiance of this place urges you to seek answers and explore its hidden secrets.
You are in room 1 on depth 1, The Great Hall
Player says, “hey”
Iona Waddlesworth says, " Hello there! How can I assist you today? "
Player says, “give me a quest?”
Iona Waddlesworth says, " Hello again! I have just the quest for you. How about venturing into the Cursed Caverns and retrieving the legendary Sword of Destiny? It is said to be a weapon of immense power, capable of vanquishing even the most fearsome foes. Are you up for the challenge? "
Player says, “sure”
Iona Waddlesworth says, " Wonderful! The quest “Retrieve the Sword of Destiny” has been added to your journal. Venture forth into the Cursed Caverns, face the dangers that await, and claim the mighty sword! I have a good feeling about this quest. Good luck, brave adventurer! "
Saved from browser is good too, I’m sure I’ll fill that with stuff like “yes/no”, “who are you?”, “Do you have anything for sale?”, “Do you know of anything interesting in the area?” & “I’m the hero player_name and I’m here for the quests”
I think most other players would ask/say similar things
I’ve been talking with other roguelike devs on Discord. Some have suggested just giving player a few options to respond, but that kinda takes away the whole “magic” of the LLM convos.
However, maybe there’s some middle-ground… you can type OR select one of 3 most likely options… I kinda like that idea.
Might be useful for key beats (if they exist) for the choices to be limited perhaps as an option for story builders who want a specific thing to happen, you could have a key element that only allows specific choices, as an option.