I gave it just “#!/bin/sh” and it output a script that had a Xilinx copyright notice on it. So I Googled a string from the script, and found this: https://github.com/Vicondrus/SCSLabs/blob/master/RealTimeClockLab05/RealTimeClockLab05.runs/impl_1/runme.sh
I ran a diff between the AI-generated code and the linked script, and these are the only differences:
6c6
< # Copyright 1986-2018 Xilinx, Inc. All Rights Reserved.
---
> # Copyright 1986-2014 Xilinx, Inc. All Rights Reserved.
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< PATH=C:/Xilinx/SDK/2018.3/bin;C:/Xilinx/Vivado/2018.3/ids_lite/ISE/bin/nt64;C:/Xilinx/Vivado/2018.3/ids_lite/ISE/lib/nt64:C:/Xilinx/Vivado/2018.3/bin
---
> PATH=C:/Xilinx2/Vivado/2014.4/ids_lite/ISE/bin/nt;C:/Xilinx2/Vivado/2014.4/ids_lite/ISE/lib/nt:C:/Xilinx2/Vivado/2014.4/bin
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< PATH=C:/Xilinx/SDK/2018.3/bin;C:/Xilinx/Vivado/2018.3/ids_lite/ISE/bin/nt64;C:/Xilinx/Vivado/2018.3/ids_lite/ISE/lib/nt64:C:/Xilinx/Vivado/2018.3/bin:$PATH
---
> PATH=C:/Xilinx2/Vivado/2014.4/ids_lite/ISE/bin/nt;C:/Xilinx2/Vivado/2014.4/ids_lite/ISE/lib/nt:C:/Xilinx2/Vivado/2014.4/bin:$PATH
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< HD_PWD='C:/Users/SET253-14U.HCCMAIN/Documents/GitHub/ENES247/lab6-ShiftRegisters/lab6_1_3/iporfirio_6_1_3/iporfirio_6_1_3.runs/synth_1'
---
> HD_PWD=`dirname "$0"`
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< EAStep vivado -log Register_with_synch_set_reset_load_behavior.vds -m64 -product Vivado -mode batch -messageDb vivado.pb -notrace -source Register_with_synch_set_reset_load_behavior.tcl
\ No newline at end of file
---
> # pre-commands:
> /bin/touch .write_bitstream.begin.rst
> EAStep vivado -log counter.vdi -applog -m32 -messageDb vivado.pb -mode batch -source counter.tcl -notrace
>
>
I also got the following Python script from it (the prompt was from the comment at the beginning up to and including the first occurrence of the word “import”):
# Rotating OpenGL cube in Python
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
vertices = (
(1, -1, -1),
(1, 1, -1),
(-1, 1, -1),
(-1, -1, -1),
(1, -1, 1),
(1, 1, 1),
(-1, -1, 1),
(-1, 1, 1)
)
edges = (
(0, 1),
(0, 3),
(0, 4),
(2, 1),
(2, 3),
(2, 7),
(6, 3),
(6, 4),
(6, 7),
(5, 1),
(5, 4),
(5, 7)
)
surfaces = (
(0, 1, 2, 3),
(3, 2, 7, 6),
(6, 7, 5, 4),
(4, 5, 1, 0),
(1, 5, 7, 2),
(4, 0, 3, 6)
)
colors = (
(1, 0, 0),
(0, 1, 0),
(0, 0, 1),
(0, 1, 0),
(1, 1, 1),
(0, 1, 1),
(1, 0, 0),
(0, 1, 0),
(0, 0, 1),
(1, 0, 0),
(1, 1, 1),
(0, 1, 1),
)
def Cube():
glBegin(GL_QUADS)
for surface in surfaces:
x = 0
for vertex in surface:
x += 1
glColor3fv(colors[x])
glVertex3fv(vertices[vertex])
glEnd()
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(vertices[vertex])
glEnd()
def main():
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
gluPerspective(45, (display[0] / display[1]), 0.1, 50.0)
glTranslatef(0.0, 0.0, -5)
glRotatef(0, 0, 0, 0)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()
On a whim, I Googled part of that, and found this page; the GIF on that page looks identical to the output of the program it generated.
EDIT: Why was this flagged as spam?