Hm, it seems like there are limitations starting to show up that a dev would have to take care of!
But I understand that it can’t just magically do everything.
How about a browser-based 3D multiplayer sandbox game with real-time physics and AI-driven procedural generation?
Libraries for this suggested by ChatGPT (You can mix and match however you want so it works, or use libraries that the tool or you chooses, you know the tool best, these are just suggestions):
Summary
Recommended Tech Stack & Libraries
Frontend (Browser-Based)
- Three.js – For 3D rendering (install via npm)
- React or Svelte – For UI and game controls
- WebGPU or Babylon.js – For high-performance graphics
- Cannon.js / Ammo.js – For physics engine
- WebSockets / WebRTC – For real-time communication
Backend
- Node.js with Express or Fastify – For the server
- Colyseus – For multiplayer state management
- MongoDB / PostgreSQL – For world data persistence
- Redis – For session management & caching
- TensorFlow.js / OpenAI API – For AI-generated content
Deployment & DevOps
- Docker & Kubernetes – For scalable containerized deployment
- AWS Lambda / Firebase Functions – For serverless AI computations
- Nginx + Load Balancer – For handling high traffic