Hi,
I am developing an original Roblox horror game and I create my creatures in Blender 5.2.1 LTS.
I want to know which OpenAI/Codex workflow would be best for generating and fixing Blender Python (bpy) scripts for my creatures.
My goal is to use AI to help me:
- generate complete creature models through Blender Python
- create and organize the different body parts
- create materials and visual details
- prepare armatures and rigs
- create or prepare animations
- fix Blender Python errors without changing the original design
- optimize the scripts and remove code that is genuinely unused
- keep the creature’s proportions, shape and design unchanged unless I explicitly ask for a modification
The final models will be used in Roblox Studio.
I would like to know:
- Which Codex model/workflow is best for this kind of Blender Python work?
- Can Codex work efficiently with large Blender Python scripts?
- Is there a recommended way to connect Codex with Blender so I can generate, test and fix bpy scripts more efficiently?
- What setup would you recommend for a workflow like Blender → animations/FBX → Roblox Studio?
I am mainly looking for a practical workflow for creating and debugging my creatures with AI.