New comer saying hellow: Unity games Free Form interface

Hello everyone

This is Dara posting from beautiful Wexford Ireland and I am here to learn Open AI for advanced Unity gaming apps that use Free Form AI for re-configuring their 3D scenes and the physics.

We already released one fully released game to Apple Store and Huwei and Samsung and few others, and currently using Wolfram PLI for customizing our Free Form live in-game use:

https://reference.wolfram.com/language/guide/ProgrammableLinguisticInterface.html

I am asked by some folks at Unity to look into Open AI API and either augment or replace Wolfram’s.

Our main issue is to mix the Free Form English with exact analytical expressions e.g. derivatives or computational geometry or graph theory to name a few.

Hope to make some smart friends and start coding this week :slight_smile:
Dara

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Welcome. I’m an Unreal Engine guy, but this looks interesting!

Thank you Paul!

Really does not matter Unreal or Unity, currently our actually released games are in circulation with Free Form AI for customizing the gam while running live.

My mission here is to diversify the Wolfram PLI into more Seq2seq generative(s).

Hope to make friends and contribute very soon.

Dara

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