This is Dara posting from beautiful Wexford Ireland and I am here to learn Open AI for advanced Unity gaming apps that use Free Form AI for re-configuring their 3D scenes and the physics.
We already released one fully released game to Apple Store and Huwei and Samsung and few others, and currently using Wolfram PLI for customizing our Free Form live in-game use:
I am asked by some folks at Unity to look into Open AI API and either augment or replace Wolfram’s.
Our main issue is to mix the Free Form English with exact analytical expressions e.g. derivatives or computational geometry or graph theory to name a few.
Hope to make some smart friends and start coding this week