I’ve been encountering some very strange behavior in DALL-E3 when it comes to generating backgrounds. Specifically, it seems like DALL-E has a hard time NOT including a 3D ball into the image when generating some background textures. Some examples:
( * Removed the other ones because I can only add 1 image per post as new user )
And I tried many more, but eventually any way i prompted it, it’d keep creating 3D objects ( most often 3D balls ) in the images, consistently or inconsistently.
Is there anyone who knows why DALL-E3 is doing this or how it can be forced to not do this but just create a clean background of the texture?
Try adding “tilemap”… I noticed that for steel it tries to ball it up in 3d…
A 2D tilemap game image of a steel floor texture for high quality game development, designed for an overhead view. The texture should mimic the look of steel suitable for an immersive game environment. This texture needs to be seamless and tileable, ensuring it can be effectively used as a repeating background in a top-down perspective game.
Then again it might be baked in somehow… I’ll pass this along to the DALLE team…
Use this prompt exactly: “A 2D tilemap game image of a plain steel floor texture for high quality game development, designed for an overhead view. The texture should mimic the look of flat natural steel suitable for an immersive game environment. This texture needs to be seamless and tileable, ensuring it can be effectively used as a repeating background in a top-down perspective game.” Do not add to prompt.
I’m fighting with this as well. Metallic Brushed materials will create a Shader Ball Thumbnail 99% of the time. I finally got correct results this morning only for it to fail when requested again.
I’ve tried various ways of describing the image as it appears and not 2-D metallic seamless texture. I’ve tried describing it as just the details alone, like describing a thin hairline pattern, as brushed horizontal lines extending seamlessly across the edges of the generated image. I’ve said don’t put in any 3-D shapes, objects, or shader balls, etc…
This is super frustrating and the conversation limit makes it hard to test custom GPTs.