I sometimes use ChatGPT to generate isometric images of objects like this:
So far, I haven’t found a reliable way to control which side (left or right) of the image should appear closer to the camera/viewer.
Here is one way I have tried to control GPT-4o’s camera, but they usually re-render the object from the same perspective as the first prompt:
Left side closer to viewer
# left-side closer to viewer, 3/4 perspective
**Technical Specifications:**
- Camera: 3/4 view, 25mm lens
- Camera angle: 30° yaw, 20° pitch (left side closer to viewer)
- Depth of field: f/8 for full sharpness
Right side closer to viewer
# right-side closer to viewer, 3/4 perspective
**Technical Specifications:**
- Camera: 3/4 view, 25mm lens
- Camera angle: -30° yaw, 20° pitch (right side closer to viewer)
- Depth of field: f/8 for full sharpness
Looks like 30° yaw and -30° yaw are ignored.
If anybody knows a reliable way to instruct GPT-4o (Image 1) to control which side of an isometric image should appear closer to the camera/viewer, I would appreciate it if they could share it.
Thanks in advance.
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I tried prompts below twice for each side with different background colors.
This is interesting; when I tried in same chat it did not change view, but when I tried in a different chat it changed. Of course lines of image also changed.
Prompt-For RIGHT face
Generate a clean wire-frame render of a rounded-square block with a smiley-face emboss.
• Projection: true isometric
• Viewpoint: observer stands at the front-right corner
– The RIGHT face is the broad, closest face to camera.
– Only a sliver of the front face is visible; the left face is entirely hidden.
• Lighting: key-light from viewer’s position, casting a soft shadow toward the far left.
• Background: pure red
Prompt-For LEFT face
Generate a clean wire-frame render of a rounded-square block with a smiley-face emboss.
• Projection: true isometric
• Viewpoint: observer stands at the front-left corner
– The LEFT face is the broad, closest face to camera.
– Only a sliver of the front face is visible; the right face is entirely hidden.
• Lighting: key-light from viewer’s position, casting a soft shadow toward the far right.
• Background: pure green
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