It is a game
Title: “Shadow Circuit: Gothic Race to Oblivion”
Setting:
The world is a twisted, gothic version of early 20th-century Europe, scarred by a long, haunting war. Broken castles and trenches dot the landscape, and fog covers the track—a nightmare circuit where races and battles blur. Each race is set against eerie, gothic backdrops like crumbling fortresses, misty forests, and treacherous marshes with strange creatures lurking in the shadows.
Objective:
Each player controls a character racing to survive and win “The Shadow Circuit.” Alongside racing, players must also navigate dangerous terrain, avoid traps, and battle rivals, collecting points through speed, damage, and strategy.
Gameplay Mechanics:
- Character Classes & Vehicles:
- Kermit “The Determined”: A strategic, balanced racer who excels in maneuverability.
- Miss Piggy “The Glamorous Enforcer”: Her vehicle is equipped with high-speed capabilities and defensive armor, perfect for players who like to block or push others off track.
- Gonzo “The Wild Card”: His vehicle has unique gadgets, giving him a high risk-reward playstyle with unpredictable effects.
Each character has:
- Strengths/Weaknesses in speed, armor, and gadgetry.
- Vehicle Abilities that suit their personality (e.g., Kermit’s maneuverability, Miss Piggy’s durability).
- Race Track Hazards:
The track has various zones with unique effects:
- Fog of Fates: Obscures vision, making players roll for surprise obstacles.
- Barbed Wire Flats: Players must roll for damage or chance to stall.
- Smoke Traps: Affect handling and make vehicles harder to control.
- Action Points (AP):
Each round, players have Action Points for:
- Accelerate/Brake: Control their speed.
- Attack/Defend: Engage other racers, creating hazards or blocking.
- Activate Gadgets: Each vehicle has one or two unique gadgets, such as Gonzo’s “Smoke Bomb” or Piggy’s “Shield Burst.”
- Victory Conditions:
Players gain points by:
- Crossing Finish Lines First: Each lap scores higher.
- Performing Attacks/Defenses Successfully: Points for clever maneuvers.
- Avoiding Damage and Hazards: Bonuses for evading traps.
- Narrative Elements:
- The world itself has mysteries: Between laps, players can investigate the race’s lore, uncovering secrets of their rivals or hidden upgrades.
- Player choices affect the track’s difficulty and available gadgets.
- Game Rounds:
- Prep Phase: Players choose an action, reveal any gadgets or defenses.
- Action Phase: Players move, attack, or defend based on dice rolls.
- Hazard Resolution: Any track hazards apply based on player positions.
- Point Scoring: Players earn points based on their round performance.
Suggested Add-Ons:
- Expansions for new track settings (e.g., The Foggy Highlands or Catacomb Run).
- Upgrade Cards for vehicle customization, such as “Reinforced Armor” or “Silent Engine.”
- Campaign Mode where characters level up after each race, gaining new gadgets or abilities.
Hi guys, @PaulBellow asked me to do the official DEC gallery next month.
My first thought was “on a shelf” do you guys like that? 

I’m going to launch it on 2024-11-30T05:00:00Z
Or maybe “new year “ 
as the topic?
Or let’s do “personal fairy tales “ 
I put this out so you guys can have a say so if you have ideas @phyde1001 @Tina_ChiKa @proxy @Daller @polepole and all my friends and Dalle enthusiasts. All of the community! Come one, come all 








Hi guys, @PaulBellow asked me to do the official DEC gallery next month.
My first thought was “on a shelf” do you guys like that? 

I’m going to launch it on 2024-11-30T05:00:00Z
Or maybe “new year “ 
as the topic?
Or let’s do “personal fairy tales “ 
I put this out so you guys can have a say so if you have ideas @phyde1001 @Tina_ChiKa @proxy @Daller @polepole and all my friends and Dalle enthusiasts. All of the community! Come one, come all 







