Status code: NotFound in C# with Unity solution

Hello all, I’m currently making a script using ChatGPT’s API to return an answer to a simple prompt for a game in Unity with C#. I have implemented error handling and everytime it returns “Status code: NotFound”. Am I using the wrong endpoint?

Here is my script, thanks everybody.

using System.Collections.Generic;
using UnityEngine;
using System;
using System.Net.Http;
using System.Threading.Tasks;

public class ChatGPT : MonoBehaviour
{
    private const string apiKey = "insert_my_key";
    private const string apiUrl = "https://api.openai.com/v1/engines/davinci/completions";
    public string prompt = "What is the capital of bulgaria?";

    private void Start()
    {
        SendPrompt();
    }

    public async void SendPrompt()
    {
        try
        {
            using (HttpClient client = new HttpClient())
            {
                client.DefaultRequestHeaders.Add("Authorization", $"Bearer {apiKey}");

                var content = new StringContent($"{{\"prompt\": \"{prompt}\", \"max_tokens\": 100}}", System.Text.Encoding.UTF8, "application/json");

                HttpResponseMessage response = await client.PostAsync(apiUrl, content);

                if (response.IsSuccessStatusCode)
                {
                    string result = await response.Content.ReadAsStringAsync();
                    print(result);
                }
                else
                {
                    Debug.LogError($"Failed to make request. Status code: {response.StatusCode}");
                }
            }
        }
        catch (Exception e)
        {
            Debug.LogError($"Error making request: {e.Message}");
        }
    }
}

Welcome to the community!

Where’d you find that endpoint?

the documentation is here: https://platform.openai.com/docs/api-reference/completions

If the environment is not given as an example, I’d encourage you to take the curl example, and ask ChatGPT to rewrite it for you in your target language.