Prompt Forge App (Automated in App Prompt Creation)

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toss me some subjects to run through this filter, and we’ll see how it holds up before i start to push it to git

the filter might repeat a couple of words like candid, but that is of very little harm to the model.

And that’s the largest prompt it’s going to possibly make before subject is installed, I think…

It fits pretty well into 1.5

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Yes, models, and really models across providers, tend to add flags, dates, or other obvious visual clues to signal what they are trying to depict in this historical context.

Here are some early concepts:


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that’s a super easy add… patching it now.

the fix is in.

https://github.com/windysoliloquy/PromptForgeV2/releases/tag/v4.0.0

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Thanks for the work you put in!
I appreciate it and will grab some time from this holiday weekend to get closer to some actual visual concepts.

By the way, they still look very American :slight_smile: , not sure if I am making this up but I guess the last 20% will remain real work, no matter what.

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Well, here’s the key

You have 3 subject fields

You steer it with those…

The prompt forge builds around your subjects… it’s using American English as it’s descriptors

So, in your subject fields, always include the nation you want to be included in your prompt, because you are using a prompt created in American English, but specify in your subject fields and it will change the output to what you want.

Also, your checkboxes on the side of your spot in the app are simple toggles, try to keep it to 3 or 4 to not overburden the prompt + your subject
^.^

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Oh and for clarification… my app isn’t huge… i was forgetting that my work environment included the languages used to produce the app

total noob mistake

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@vb your quick ask for style taught me to improvise some stuff very quickly…

It changed my road map a lot, i’ve thought of some very interesting upgrades to how to handle your American issue because of the blatantly American semantics being used….

Give me your feedback about your Vintige Bend (you didn’t name it, so I stole your VB and added letters around it)

After I get through this really weird architecture thing, the codex is being super duper ‘one small step at a time.’

I’ll be able to get every single major generative art style into the box….

Codex acting like it’s possible it could ruin the project tho it’s not careful…

thanks for reaching out and asking for that style you just opened the door for me to make this 10 times more valuable!

:folded_hands:

^.^

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This makes a lot of sense and, please, change my perception here.

mhmmm

you opened a whole ‘next level to the experience.’

Op post has been adjusted for specific details… and I didn’t want to assume… but what is your native language?

It will help me get that American English out and replace it with what you’re specifically looking for.

Today’s full update list.

Below is the verified implementation list since the last pushed version I can see locally:

  • Last pushed/release commit at HEAD: 4a0895d Release Prompt Forge 4.0
  • Current state: no newer commits, but substantial working-tree changes and new untracked modules

Tracked-file implementation changes

  • PromptForge.App/MainWindow.xaml
    • UI restructuring for intent cards and shared-lane presentation
    • Anime card relocation/right-column alignment
    • compression checkbox cluster presentation updates
    • window startup/open-state changes
  • PromptForge.App/MainWindow.xaml.cs
    • supporting app/window behavior updates tied to the new UI state
  • PromptForge.App/Models/PromptConfiguration.cs
    • expanded config surface for shared lanes
    • added persistence/clone support for Photography/Product Photography and newer shared-lane fields
    • compression checkbox state persistence
  • PromptForge.App/ViewModels/MainWindowViewModel.ExperimentalMacros.cs
    • minor compatibility/update work for the broader state system
  • PromptForge.App/ViewModels/MainWindowViewModel.cs
    • major shared-lane wiring expansion
    • Photography lane state/defaults
    • Product Photography lane state/defaults
    • Architecture / Archviz lane state/defaults
    • shared selector-id handling
    • intent-switch/reset/apply/capture/hydration integration
    • compression checkbox behavior and state handling
    • Anime checkbox/dropdown behavior fixes through shared-lane state path
    • default boot intent changes
  • PromptForge.Core/Models/PromptConfiguration.cs
    • mirrored core config expansion for shared lanes
    • clone/state preservation updates
  • PromptForge.Core/Services/IntentModeCatalog.cs
    • new intent registrations and summaries
    • Photography/Product Photography support
    • Architecture / Archviz support
    • intent classification helpers
  • PromptForge.Core/Services/PromptBuilderService.cs
    • builder recognition for new shared lanes
    • lane-section hooks for Photography, Product Photography, Architecture / Archviz
    • lane-aware lighting descriptor routing
    • protected-fragment handling for commercial anchors
    • compression pass integration in the current architecture
  • PromptForge.Core/Services/SliderLanguageCatalog.cs
    • major semantic-pack work
    • Photography semantic pack implementation and rewrite passes
    • Product Photography semantic pack
    • Architecture / Archviz semantic pack
    • shared-lane selector-id routing
    • guide text / slider band labels / descriptor routing
    • lane-specific modifier phrasing and guardrails
  • PromptForge.LicenseTool/Program.cs
    • minor project/support changes
  • PromptForge.sln
    • solution membership updates
  • tools/licensing/Generate-UnlockFile.ps1
    • minor support script changes

New untracked implementation modules
These are bigger architectural/code additions currently untracked in git, but they are clearly part of the implementation work present in the workspace:

  • PromptForge.App/ViewModels/StandardLaneBindingValidator.cs
    • shared-lane binding validation
  • PromptForge.App/ViewModels/StandardLanePanelViewModels.cs
    • shared standard-lane panel/view-model bridge
  • PromptForge.Core/Models/LaneDefinition.cs
    • lane metadata model
  • PromptForge.Core/Models/StandardLaneState.cs
    • shared-lane state container model
  • PromptForge.Core/Services/DefaultLanePolicy.cs
    • default shared-lane policy
  • PromptForge.Core/Services/ILanePolicy.cs
    • lane policy interface
  • PromptForge.Core/Services/LaneRegistry.cs
    • typed registry for shared lanes
  • PromptForge.Core/Services/LaneRegistryValidator.cs
    • lane metadata validation
  • PromptForge.Core/Services/LaneRegressionHarness.cs
    • regression checks for shared-lane prompt behavior
  • PromptForge.Core/Services/PromptCompressionService.cs
    • tiered prompt compression pipeline
  • PromptForge.Core/Services/StandardLaneStateAdapter.cs
    • legacy/config/shared-state bridge
  • PromptForge.Diagnostics/
    • diagnostics project for registry/binding/regression/shared-state verification

Feature-level implementation summary
Across those files, the concrete work present since the last pushed version includes:

  • Shared ordinary-lane architecture added and wired
  • Selector ids normalized as stable internal values, with UI labels separated cleanly
  • Shared standard-lane panel path added/expanded
  • Photography lane implemented
  • Product Photography lane implemented
  • Architecture / Archviz lane implemented
  • Prompt compression upgraded to a 3-tier checkbox system
  • Compression made recompute from clean prompt assembly rather than compounding on already-compressed output
  • Lane-aware root-family compression profiles added
  • Shared-lane diagnostics, registry validation, and regression harness added
  • Intent-default slider pushes implemented for Photography
  • Anime card layout moved to align with other intent lanes
  • Anime checkbox/dropdown wiring repaired via shared-state behavior
  • Watercolor default anchor cleanup performed
  • App startup changed to open maximized
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New version dropped….

I’m going to switch to show casing images that come out for a few days…

I worked so hard to get so much done and only minimal fun testing ^.^

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Glad I caught that bug report before I walked away from the terminal…

bug fix went through…

There are so many individual moving parts I have to stop using 5.4 medium for updates now.

^.^

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