LitRPG AI Dungeon Crawler Browser Roguelike Powered by GPT-5+

Something strange is happening with the “Auto Slot” button in the backpack area… I’ll play with it some more and try to figure out how much I can articulate with it… but items are ending up in the backpack that only appear in the backpack when that button is pressed.

It’s a strange thing to discern where the issue might be nested at.
i thought it might have just been equip-bles, but it’s turning up with consumables too…

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Super helpful. Thanks! I’ll try to reproduce and squash.

You’re the fourth person (I think!) to get all the way through.. but it IS beatable it seems haha

Thanks again!

Solo Game Dev Spent Months on This Browser Roguelike - YouTube

Can I inquire from curiosity, the total disk space the project consumes?

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W/out debug admin stuff, around 20k line… about 300k minified?

I think the images are bigger than the code when deployed heh

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That’s actually really good considering the scope of the project and the limitations we suffered with from the coding through most of the year last year.

nice job

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Thanks! Learned a lot with the first version a couple years back. Started from the ground up, so it’s not AS MUCH spaghetti code haha…

um i think i got my split chance too high? whatcha think? hahaj = jelly

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Nope that’s clearly,
Working as intended.

if you need an aoe monster but then you have to give melee cleave too.

probably not worth it for just one monster.

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monsters can equip/use items and cast spells like player, so new abilities isn’t too hard… trying HARD for emergent behavior …

but yea you reminded me ANY damage splits it (maybe) but fire and stuff should not… i really need a damage manager haha… thanks again! :wink:

Miasma plus :fire: experiment took like 60 or 80 health. If you hadn’t had those npcs, that would not have been a success :wink:

I rolled the health guy for all he could carry.

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lol nice…

i’m adding a new bucket for “seconds” where each turn i’ll add some seconds… walking a tile does not take as much time as fighting a round, etc. the idea is to give the LLM a better idea of time during the adventure?

the NPC disposition can be later be used (raised or lowered) if I ever add the LLM chat back…just heard a horror story from a buddy with a free tool that racked up $1000+ overnight… yikes!

gotta make sure the run log doesn’t get TOO huge tho haha…

oh, and don’t leave anyone behind! haha…

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more mechanics to make NPCs interesting before hooking them up to a chat llm…

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they can grab items, etc now… i wonder if an LLM could be their brain for decision making…. hrm…

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I’ve got a few moments to dig back in today.

un-caffeinated pseudo-hype

For npc behavior, you certainly can plug in some LLM decision making but for a 2 2-dimensional landscape, that’s pretty much wasted tokens/calls - in my understanding.

Simpler scripts work, like for instance the bat behavior that runs away until you attack into it…

Or how some mobs only attack you when you’re fighting another mob…

That sort of logic can be scripted with a great deal of consistency and not have to waste calls every turn.

then, of course, you could have one call every so often for an npc that governs the course of their decision over many turns

ideally, if you’re using an LLM for NPC interaction, people tend to have the most enjoyment out of the conversational possibilities the LLM provides - then the call to the LLM is short, specific, and cheaper over the long haul…

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Yeah, I’m just trying to think of all the ways to tack an LLM onto it. Might end up using the OpenAI GSS (?) local model. But you’re right, this game is too simple to really need it for AI.

Did get a review finally kinda haha

Reminds me of my best book review… some lady was late for work and almost lost her job because she couldn’t but my book down and needed to know how it ended haha…

That’s the other thing I need to start tacking on.,.. the story. LLM could help there too… keep it more unique each run-through.

Appreciate the thoughts and your time! Have a great weekend…

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Come chat live with the dev about my traditional turn-based roguelike…

The Traditional Roguelike That Modern Games Forgot to Make

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Since I read this post about the lady that couldn’t put down your book…I’ve been thinking about what kind of book was it that you wrote that she couldn’t put down​:smirking_face:

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Like most authors, I’ve dabbled in all genres at one point or another! :eyes: :sweat_smile:

My roguelike novel is free! The AI summary of reviews is funny because it’s FREE (no cost!) and people said it’s not worth the money, a bad value lol

Such is the life of Paul Bellow, understudy to Saul Bellow? Who knows. :wink:

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well now I know what I’ll be doing :grinning_face_with_smiling_eyes: I seriously love reading…on my best I can read up to 3-4 books per week (when they catch my interest that is):sweat_smile:

Now I have it in my kindle​:smirking_face:

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Thanks! Hope you enjoy…

Working on more LLM elements at the moment.

I like the idea of a “Camera” item you can find that will let you take a limited number of “photos” like I did in the Gallery thread where i take game data and make an image… or a wand of wishing that let’s the LLM generate an in-game item? I’m not even sure I can do that with a jscript hrm…

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How did it turn out? (2+ years later! haha)

I’ve started reading…and let’s just say I understand the lady that couldn’t put it down and Alex is :raising_hands:….yeah that camera mechanic sounds clever… I’m curious to see how you end up implementing it.

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