Investigating How to Read and Produce 3D FBX Format Visuals Using OpenAI Capabilities

Hello everyone,

  • Can OpenAI’s models currently generate 3D objects in FBX format, or is there ongoing research in this area?
  • What would be the challenges and considerations in generating 3D models suitable for direct use in animation and game development?
  • How can AI-generated 3D content be integrated into existing workflows, especially considering the complexity of FBX files?

I appreciate any insights, experiences, or thoughts you might share on reading FBX files and the future of AI in 3D content creation.

Thank you!

How can I read .fbx files in a Python environment, particularly in Google Colab? Are there any open-source libraries available for reading .fbx files?