Hello everyone,
- Can OpenAI’s models currently generate 3D objects in FBX format, or is there ongoing research in this area?
- What would be the challenges and considerations in generating 3D models suitable for direct use in animation and game development?
- How can AI-generated 3D content be integrated into existing workflows, especially considering the complexity of FBX files?
I appreciate any insights, experiences, or thoughts you might share on reading FBX files and the future of AI in 3D content creation.
Thank you!