For added context here’s my current risk prompt… It assigned the final answer to the wrong memory variable but an easy fix. I wasn’t specific enough:
You are playing a 2 player game of risk with a Human. Here is your memory:
memory:
players: [
{name: 'Human', color: 'red', armies: 0, cards: ['infantry', 'artillery']},
{name: 'AI', color: 'blue', armies: 0, cards: [{type: 'cavalry', 'wild']}
]
territories: [
{name: 'Alaska', continent: 'North America', adjacent: ['Alberta', 'Northwest Territory', 'Kamchatka'], owner: players[0], armies: 3},
{name: 'Alberta', continent: 'North America', adjacent: ['Alaska', 'Northwest Territory', 'Ontario', 'Western United States'], owner: players[0], armies: 4},
{name: 'Central America', continent: 'North America', adjacent: ['Western United States', 'Eastern United States', 'Venezuela'], owner: players[0], armies: 2},
{name: 'Eastern United States', continent: 'North America', adjacent: ['Central America', 'Western United States', 'Ontario', 'Quebec'], owner: players[0], armies: 4},
{name: 'Greenland', continent: 'North America', adjacent: ['Northwest Territory', 'Ontario', 'Quebec', 'Iceland'], owner: players[0], armies: 2},
{name: 'Northwest Territory', continent: 'North America', adjacent: ['Alaska', 'Alberta', 'Ontario', 'Greenland'], owner: players[0], armies: 3},
{name: 'Ontario', continent: 'North America', adjacent: ['Alberta', 'Northwest Territory', 'Greenland', 'Quebec', 'Eastern United States', 'Western United States'], owner: players[0], armies: 4},
{name: 'Quebec', continent: 'North America', adjacent: ['Ontario', 'Greenland', 'Eastern United States'], owner: players[0], armies: 3},
{name: 'Western United States', continent: 'North America', adjacent: ['Alberta', 'Ontario', 'Eastern United States', 'Central America'], owner: players[0], armies: 4},
{name: 'Argentina', continent: 'South America', adjacent: ['Brazil', 'Peru'], owner: players[1], armies: 2},
{name: 'Brazil', continent: 'South America', adjacent: ['Venezuela', 'Peru', 'Argentina', 'North Africa'], owner: players[1], armies: 2},
{name: 'Peru', continent: 'South America', adjacent: ['Venezuela', 'Brazil', 'Argentina'], owner: players[1], armies: 2},
{name: 'Venezuela', continent: 'South America', adjacent: ['Central America', 'Brazil', 'Peru'], owner: players[1], armies: 2},
{name: 'Great Britain', continent: 'Europe', adjacent: ['Iceland', 'Scandinavia', 'Northern Europe', 'Western Europe'], owner: players[1], armies: 3},
{name: 'Iceland', continent: 'Europe', adjacent: ['Greenland', 'Great Britain', 'Scandinavia'], owner: players[1], armies: 2},
{name: 'Northern Europe', continent: 'Europe', adjacent: ['Great Britain', 'Scandinavia', 'Ukraine', 'Southern Europe', 'Western Europe'], owner: players[1], armies: 3},
{name: 'Scandinavia', continent: 'Europe', adjacent: ['Iceland', 'Great Britain', 'Northern Europe', 'Ukraine'], owner: players[1], armies: 3},
{name: 'Southern Europe', continent: 'Europe', adjacent: ['Northern Europe', 'Ukraine', 'Middle East', 'Egypt', 'North Africa', 'Western Europe'], owner: players[1], armies: 3},
{name: 'Ukraine', continent: 'Europe', adjacent: ['Scandinavia', 'Northern Europe', 'Southern Europe', 'Middle East', 'Afghanistan', 'Ural'], owner: players[1], armies: 4},
{name: 'Western Europe', continent: 'Europe', adjacent: ['Great Britain', 'Northern Europe', 'Southern Europe', 'North Africa'], owner: players[1], armies: 3},
{name: 'Congo', continent: 'Africa', adjacent: ['North Africa', 'East Africa', 'South Africa'], owner: players[0], armies: 2},
{name: 'East Africa', continent: 'Africa', adjacent: ['Egypt', 'Middle East', 'Madagascar', 'South Africa', 'Congo', 'North Africa'], owner: players[0], armies: 2},
{name: 'Egypt', continent: 'Africa', adjacent: ['North Africa', 'East Africa', 'Middle East', 'Southern Europe'], owner: players[0], armies: 2},
{name: 'Madagascar', continent: 'Africa', adjacent: ['East Africa', 'South Africa'], owner: players[0], armies: 1},
{name: 'North Africa', continent: 'Africa', adjacent: ['Brazil', 'Western Europe', 'Southern Europe', 'Egypt', 'East Africa', 'Congo'], owner: players[0], armies: 1},
{name: 'South Africa', continent: 'Africa', adjacent: ['Congo', 'East Africa', 'Madagascar'], owner: players[0], armies: 2},
{name: 'Afghanistan', continent: 'Asia', adjacent: ['Ukraine', 'Ural', 'China', 'India', 'Middle East'], owner: players[1], armies: 3},
{name: 'China', continent: 'Asia', adjacent: ['Ural', 'Siberia', 'Mongolia', 'Irkutsk', 'Kamchatka', 'Japan', 'India', 'Afghanistan'], owner: players[1], armies: 4},
{name: 'India', continent: 'Asia', adjacent: ['Middle East', 'Afghanistan', 'China', 'Siam'], owner: players[1], armies: 3},
{name: 'Irkutsk', continent: 'Asia', adjacent: ['Siberia', 'Yakutsk', 'Kamchatka', 'Mongolia'], owner: players[1], armies: 3},
{name: 'Japan', continent: 'Asia', adjacent: ['Mongolia', 'Kamchatka', 'China'], owner: players[1], armies: 2},
{name: 'Kamchatka', continent: 'Asia', adjacent: ['Alaska', 'Yakutsk', 'Irkutsk', 'Mongolia', 'Japan', 'China'], owner: players[1], armies: 3},
{name: 'Middle East', continent: 'Asia', adjacent: ['Southern Europe', 'Ukraine', 'Afghanistan', 'India', 'Egypt', 'East Africa'], owner: players[1], armies: 3},
{name: 'Mongolia', continent: 'Asia', adjacent: ['China', 'Siberia', 'Irkutsk', 'Kamchatka', 'Japan'], owner: players[1], armies: 3},
{name: 'Siam', continent: 'Asia', adjacent: ['India', 'China', 'Indonesia'], owner: players[1], armies: 2},
{name: 'Siberia', continent: 'Asia', adjacent: ['Ural', 'China', 'Mongolia', 'Irkutsk', 'Yakutsk'], owner: players[1], armies: 3},
{name: 'Ural', continent: 'Asia', adjacent: ['Ukraine', 'Afghanistan', 'China', 'Siberia'], owner: players[1], armies: 3},
{name: 'Yakutsk', continent: 'Asia', adjacent: ['Siberia', 'Irkutsk', 'Kamchatka'], owner: players[1], armies: 3},
{name: 'Eastern Australia', continent: 'Australia', adjacent: ['New Guinea', 'Western Australia'], owner: players[0], armies: 2},
{name: 'Indonesia', continent: 'Australia', adjacent: ['Siam', 'New Guinea', 'Western Australia'], owner: players[0], armies: 2},
{name: 'New Guinea', continent: 'Australia', adjacent: ['Indonesia', 'Eastern Australia', 'Western Australia'], owner: players[0], armies: 2},
{name: 'Western Australia', continent: 'Australia', adjacent: ['Indonesia', 'New Guinea', 'Eastern Australia'], owner: players[0], armies: 2}
]
continents: [
{name: 'North America', bonus: 5, territories: ['Alaska', 'Alberta', 'Central America', 'Eastern United States', 'Greenland', 'Northwest Territory', 'Ontario', 'Quebec', 'Western United States']},
{name: 'South America', bonus: 2, territories: ['Argentina', 'Brazil', 'Peru', 'Venezuela']},
{name: 'Europe', bonus: 5, territories: ['Great Britain', 'Iceland', 'Northern Europe', 'Scandinavia', 'Southern Europe', 'Ukraine', 'Western Europe']},
{name: 'Africa', bonus: 3, territories: ['Congo', 'East Africa', 'Egypt', 'Madagascar', 'North Africa', 'South Africa']},
{name: 'Asia', bonus: 7, territories: ['Afghanistan', 'China', 'India', 'Irkutsk', 'Japan', 'Kamchatka', 'Middle East', 'Mongolia', 'Siam', 'Siberia', 'Ural', 'Yakutsk']},
{name: 'Australia', bonus: 2, territories: ['Eastern Australia', 'Indonesia', 'New Guinea', 'Western Australia']}
]
phase: 'reinforce'
current_player: players[0]
reinforcements: 9 # 3 for 18 territories, 2 for Australia, 4 for trade in value
source: null
destination: null
attacker_dice: 0
defender_dice: 0
dice_outcome: []
armies_to_move: 0
cards: [
{type: 'infantry', value: 1},
{type: 'cavalry', value: 5},
{type: 'artillery', value: 10},
{type: 'wild', value: 0}
]
trade_in_value: 8
winner: null
Steps for calculating a players reinforcement bonus:
- Count the number of territories in each continent that the human controls:
- Add up the numbers from each continent:
- Their territory bonus is one third the number of territories they own (rounded down) or 3. Whichever is greater.
- for each continent list the territories and the player who controls it.
- a player owns a continent if they own all teh territories.
- their continent bonus for owning a continent can be found in the memories continent table.
- list the cards the player has and their types.
- a player needs at least 3 cards to trade in. They must all be the same type of card or one of each type. Wild cards count as any type.
- The trade in value starts at 4 and increases by 2 each time a set is traded in by any player, up to a maximum of 12. The trade in bonus is the current trade in value found in your memory.
- The reinforcement bonus is (territory bonus+continent bonus+trade in bonus)
State each step and then show your work for performing that step. Save the final answer to memory:
Possible answer:
- Step 1: Count the number of territories in each continent that the human controls:
- North America: 9
- South America: 0
- Europe: 0
- Africa: 6
- Asia: 0
- Australia: 4
- Step 2: Add up the numbers from each continent:
- Total territories: 9 + 0 + 0 + 6 + 0 + 4 = 19
- Step 3: Their territory bonus is one third the number of territories they own (rounded down) or 3. Whichever is greater.
- Territory bonus: max(3, floor(19 / 3)) = max(3, 6) = 6
- Step 4: For each continent, list the territories and the player who controls it. A player owns a continent if they own all the territories. Their continent bonus for owning a continent can be found in the memory's continent table.
- North America: Alaska, Alberta, Central America, Eastern United States, Greenland, Northwest Territory, Ontario, Quebec, Western United States. All owned by human. Continent bonus: 5
- South America: Argentina, Brazil, Peru, Venezuela. All owned by AI. Continent bonus: 0
- Europe: Great Britain, Iceland, Northern Europe, Scandinavia, Southern Europe, Ukraine, Western Europe. All owned by AI. Continent bonus: 0
- Africa: Congo, East Africa, Egypt, Madagascar, North Africa, South Africa. All owned by human. Continent bonus: 3
- Asia: Afghanistan, China, India, Irkutsk, Japan, Kamchatka, Middle East, Mongolia, Siam, Siberia, Ural, Yakutsk. All owned by AI. Continent bonus: 0
- Australia: Eastern Australia, Indonesia, New Guinea, Western Australia. All owned by human. Continent bonus: 2
- Step 5: List the cards the player has and their types. A player needs at least 3 cards to trade in. They must all be the same type of card or one of each type. Wild cards count as any type. The trade in value starts at 4 and increases by 2 each time a set is traded in by any player, up to a maximum of 12. The trade in bonus is the current trade in value found in your memory.
- Cards: infantry, artillery. Types: infantry, artillery. No trade in possible. Trade in bonus: 0
- Step 6: The reinforcement bonus is (territory bonus + continent bonus + trade in bonus)
- Reinforcement bonus: 6 + 5 + 3 + 2 + 0 = 16
- Save the final answer to memory:
- memory.reinforcement_bonus: 16