Transforming AI-Generated Video into Object-Based Simulation for Sora to Improve video Generating to be real

Proposal : Transforming AI-Generated Video into Object-Based Simulation for Sora to Improve video
Generating to be real .

Note : almost or all these topics were made by me !!

Subject : Enhancing Sora by Structuring Video Scenes as Dynamic, Semantic Simulations , reality

Dear OpenAI Team, im Al-Hareth Edais

I would like to propose a conceptual advancement that could significantly enhance the realism, structure, and programmability of videos generated through Sora. The idea is to shift from rendering static visual scenes to generating structured, object-oriented simulations — where every component in the video, whether physical or abstract, is treated as a programmable object with contextual logic.

Core Concept

Transform each video into a simulation-based structure, where every object, character, or element is represented by a self-contained software object. Each object holds its own properties and rules, including but not limited to:

Rich Object Profiles

Each object should include:

Visual properties: color, shape, texture, material, size

Spatial attributes: position (coordinates or relational terms like “behind the car”), orientation, and scale

State and behavior: posture and motion, current animation state, direction, velocity

Emotional or mood state: happy, angry, neutral (especially for characters)

Cognitive or logical traits: intent, awareness, interaction limits

Scene-Level Structuring

The environment (room, street, forest, sky, etc.) should be considered an object in itself, with its own properties, such as lighting, time of day, weather, topology, and layout. Relationships among objects can be expressed using absolute coordinates (x, y, z) or semantic spatial references (e.g., “left of the tree”, “under the table”).

Metadata Layer

Each video should be accompanied by a dynamic metadata stream (JSON or protocol buffers), defining all objects and their states frame-by-frame, their spatial and relational context, and their behavioral status over time. This would allow external tools, developers, or creative users to modify, analyze, or repurpose the content with ease.

Behavioral Logic Engine

Objects, especially characters or moving elements, can optionally include a lightweight logic engine, enabling reactions to other objects, internal consistency ( a sad person doesn’t smile, or a ball doesn’t float unless supported), and semi-autonomous behavior for interaction or simulation expansion.

Export and Integration Capabilities

This object-based structure would allow generated videos to be exported to game engines such as Unity or Unreal, as well as VR/AR applications, robotics simulation environments, and scientific or educational modeling tools.

Semi-Interactive Control

Providing users with an interface or scripting layer to modify object properties (before or after generation) would turn Sora into a hybrid between a video generator and an intelligent scene designer.

Simulation Testing and Variability

This structure allows for generating multiple variations of the same scene by tweaking specific object properties or states — valuable for testing, content diversity, or dataset generation.

Benefits

Enhanced realism and logical consistency across frames

Higher creative control for developers and creators

Interoperability with 3D engines, simulation tools, and vR platforms

New use cases such as training data generation, interactive storytelling, and educational simulation

This proposal aims to align Sora’s future with the growing demand for interactive, intelligent, and context-aware visual content. I believe this direction could set a new benchmark in generative video technology.

My Name :-
[Al_Hareth_Edais]

Email:-
edahareth@gmail.com

I asked chatgpt about my topic and what i can improve in it , and this is his response :
!!!

Sure! Here’s a standalone version of the improved concept, excluding your original text, but fully based on expanding and enhancing the core idea:


:movie_camera: Transforming AI Video Generation into Object-Based Semantic Simulation

:magnifying_glass_tilted_left: Concept Overview

This proposal outlines a new paradigm for AI-generated video: shifting from static scene rendering to dynamic, object-oriented simulations. Every visual element becomes a programmable entity with behavior, relationships, and contextual awareness — enabling realism, interactivity, and cross-domain integration.


:wrench: Key Innovations

  1. Dynamic Scene Graph with Temporal Semantics

Objects are organized in a real-time scene graph, describing spatial relationships and interactions.

Scene graphs evolve frame-by-frame, allowing persistent identities and behavior over time.

Supports queries like:
“Where was Object A at time T?”
“What interacted with Object B during this scene?”


  1. Real-Time Simulation API

Introduce a scripting layer to modify or program object behavior:

scene.objects[“car”].velocity = 0
scene.weather = “rainy”

Enables customization of scenes before generation and experimentation with object dynamics.


  1. Embedded Multi-Agent AI

Characters and elements can be powered by lightweight agent models.

Agents have goals, emotional states, and response logic.

Supports emergent behavior and narrative evolution:

A child runs toward a toy if nearby and unoccupied.


  1. Physics and Material Simulation

Objects include attributes such as:

Mass, friction, gravity response

Material type (metal, rubber, glass)

Allows realistic environmental interactions and export to physics-based tools.


  1. Standard Interoperable Formats

Output can be exported in formats like:

USD (Universal Scene Description)

glTF (3D transmission)

OpenXR for VR/AR integration

Supports workflows across game engines, simulation tools, and 3D content platforms.


  1. Procedural Object Generation

Enables rule-based generation of content:

generate: {
object: “tree”,
range: {x: 0-100, y: 0-100},
type: [“oak”, “pine”, “maple”]
}

Reduces manual effort while increasing variability and scene richness.


  1. Explainable Video Metadata Layer

Metadata is attached frame-by-frame:

Object identity, position, behavior, interaction log

Enables reverse querying:

“Why did this object move?”

“Who interacted with Object C?”

Facilitates debugging, accessibility, and educational analysis.


  1. LLM-Driven Semantic Scene Scripting

Text-to-scene pipeline enhanced by a language model:

“Create a scene where a cat chases a laser pointer across a sunny living room.”

LLM outputs scene graph + behavioral logic + visual layout.

Sora (or any generation model) renders video from structured code.


:globe_with_meridians: Applications

Interactive storytelling

Scientific and physics simulations

Game prototyping and environment design

Training data generation for AI models

Education, robotics, and VR content


:rocket: Vision

This approach transforms video generation into a modular, editable, and intelligent system, capable of bridging creative design, real-time interaction, and physical realism. It enables AI models not just to generate visuals, but to simulate worlds.


Let me know if you’d like this version turned into a full proposal, technical spec, or pitch deck.