The Official ImageGen, 4o and Dall-E Megathread

well you already have a working version ^.^

it just fails the quality of life that i installed afterwards lol

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Helen of Troy

Prompt

A beautiful and exotic Helen of Troy is standing on a beach on a sunny day. In the background a large Trojan horse stands in front of the high walls of the fortress of the city of Troy. The image is augmented in the style of Salvador Dali. No clocks.



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1 Like
Prompt 1

A giant human sitting cross-legged in a sunlit grassy field, inside their transparent body is a fully detailed miniature city with tiny moving cars and people, the scale contrast is surreal, bright green grass, colorful buildings, clear sky, soft even daylight illuminating both inside and outside, ultra sharp focus, vibrant saturated colors, no haze, no grain, highly detailed micro and macro elements combined, high-key lighting, exposure raised (+0.7 EV feel), lifted shadows, daylight white balance (6500K), clear air, vibrant colors, tack-sharp details.

Prompt 2

A young Maasai woman seated cross-legged inside a giant hollowed baobab trunk, its interior lined with concentric rings of carved wooden calendars, each ring shows a different phase of her life, but the figures are not static: they move subtly, like stop-motion ghosts; from the ceiling hang suspended clay pots, each containing a miniature storm cloud that rains tiny beads onto the floor below; her hands rest on a drum whose skin is stretched taut over a hollow space where a second pair of hands, older, weathered, presses upward from within; background dissolves into floating geometric glyphs reminiscent of ancient rock art; lucid cerulean and burnt umber palette, soft directional light, painterly impasto; medium shot, solemn stillness, 8K.

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Prompt

Tom Bombadil or similar persona, Screaming from his literal house made out of a tree, standing at the door and we can see him with the camera outside of the tree house, screaming, with a speech bubble “IF YOU GUYS COULD HEAR ME SCREAM ABOUT AZURE RIGHT NOW”, clear stylistic treatment, clear realistic rendering, light tactile grain, recently completed surface character, medium, eye level, light environmental support, light directional movement, clear implied story context, noticeable spatial layering, light compositional unrest, lively playful tone, clear dramatic pressure, clear sense of wonder, noticeable allegorical cues, warm directional light, even color treatment, balanced contrast, aspect ratio 1:1

I’ve never explored such a non-intuitive website before… and you would expect Microsoft to be on the top of their game…

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Prompt 1

A scene partially unrendered, where parts of reality transition from wireframe to fully detailed environments, polygons visible transforming into textures, bright clean lighting illuminating both states, vivid colors, ultra sharp transitions, no darkness or fog, high-key lighting, exposure raised (+0.8 EV feel), lifted shadows, daylight white balance, vibrant saturated colors.

Prompt 2

A young Maasai woman kneeling beside a giant nautilus shell resting on a sun-baked stone platform; inside its spiral, miniature theatres unfold: tiny figures in traditional attire perform silent rituals under spotlights of condensed sunlight; she presses her ear to the aperture, her hair lifts as if caught in an unseen current; from the shell’s apex, fine threads of sound rise into the sky, connecting to floating geometric shapes that pulse like slow heartbeats; background: impossible cliffs where rock layers peel back like pages, revealing fossilized bead patterns; color palette: burnt sienna, terracotta, lucid turquoise, matte earth tones; oil painting, heavily layered surface relief, allegory of oral tradition as living architecture, ultra HD.

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Prompt 1

Lake Moraine, turquoise oil like water, minor wind touching the water, clear stylistic treatment, moderately realistic, light surface texture, newly finished surfaces, medium, eye level, restrained scene support, quietly held composition, noticeable narrative layering, air-filled spatial depth, light compositional unrest, solemn tone, high dramatic strain, slight wonder, light symbolic undertones, overcast, controlled color intensity, crisp contrast, aspect ratio 1:1

Prompt 2

Huge golden Easter egg made of glass and has different colors of rocks on it, the egg is partly opening and glowing, cinematic visual language, glass-crafted surfaces, noticeably stylized image language, moderately realistic glass-formed rendering, light glass texture, recently completed surface character, light stylistic influence from Leonardo da Vinci, sfumato transitions, measured Renaissance balance, medium, eye level, light environmental support, quietly held composition, subtle story cues, soft screen-depth layering, controlled composition, severe tone, calm scene pressure, slight wonder, subtle symbolic cues, soft daylight, even color treatment, measured translucent separation, aspect ratio 1:1

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Prompt 1

A room that contains itself infinitely, each interior slightly rotated and scaled, visible recursion without mirrors, bright white walls, clean architecture, sunlight filling every layer evenly, ultra sharp edges, no shadows dominating, no haze, high-key lighting, exposure raised (+0.8 EV feel), lifted shadows, daylight white balance, clear air, tack-sharp clarity.

Prompt 2

A young Maasai woman threading a needle, but the thread is made of dried riverbed, and the needle’s eye opens into a miniature landscape: a village under a twin-sun sky, where figures move in perfect sync with her hand’s motion; the fabric she sews is stretched taut over a frame of antelope horns, and with each stitch, a new memory blooms on the cloth as embroidered light; background: mountains folded like origami, their peaks dissolving into mist that carries whispers in Maa; surface texture: tactile, layered, with raised beadwork details; allegory: stitching as temporal continuity; eye-level, ultra high detail.

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It took 5 hours to work the authentication bug out to get things signed today

Prompt 1

A real-life apartment interior where one person exists in multiple versions simultaneously performing different choices at once (eating, leaving, sitting, arguing, sleeping), all versions interacting physically, overlapping but not merging, bright daylight entering from windows, realistic materials, vivid color separation between versions, ultra sharp detail, high-key lighting, exposure raised (+0.8 EV feel), lifted shadows, daylight white balance, vibrant colors.

Prompt 2

A young Maasai woman seated inside a giant hollowed ostrich eggshell, its interior lined with concentric rings of dried mud maps, each ring depicts a different lifetime, but the borders blur: one map shows her as a child chasing fireflies, another as an elder guiding stars, all coexisting in the same space; from the apex, a single thread of light descends, ending in a floating bead that pulses like a heartbeat; outside, the desert stretches endlessly, yet the horizon curves inward like the inside of a seashell; color palette: terracotta, bone white, deep lapis; oil painting, fresh-built surface relief, disciplined composition; 8K.

A Thrown for a King

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Prompt

A shallow tidal pool on a deserted beach at dawn, its water unnaturally still and clear, yet beneath the surface, dozens of submerged faces float gently, eyes open, lips slightly parted, as if whispering; some are young, some ancient, all rendered with hyperrealistic oil-paint precision; the water’s edge doesn’t recede, it folds inward like paper, revealing a second layer beach beneath, where identical faces lie dry and cracked like pottery; a lone woman stands at the pool’s rim, barefoot, her reflection in the water shows her own face among the drowned, but younger, and smiling; tiny crabs carry fragments of broken mirrors across the sand; sky is pale ochre, sea is lucid turquoise, with sharp highlights glinting off wet pebbles; surface texture: heavily layered, tactile, fresh-built impasto; allegorical core: memory as liquid archive, identity as sediment; eye-level, wide, solemn reverence, no drama, only awe.

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How far do we walk?

As far as we can carry meaning.

A few miles in a lifetime.

A few thousand years in memory.

From fire to field, from wheel to wire, from story to code.

We walk until distance becomes inheritance:

parents into children,

fear into wisdom,

survival into choice.

Measured one way, not far at all.

Measured another, from cave wall to stars.

So how far do we walk?

Far enough to become each other’s future.

And never so far that we stop being human.

As far as we can carry meaning.

@jeffvpace thank you again for looking out for me ^.^

Everything is signed, the right version with no more graphic bugs, negative prompts that work… pretty much everything I thought I had yesterday.

I never want to see another Azure Portal Page again tho…