Specialized ai npcs from video games as Virtual humans

Im to dyslexic and need someone that is good with C# programming in unity, and multi-modal conversational social ai

1 Like

Using perceiver to multi-modal a Replika like ai, into a needs based state machine ai npc Using unitys ml agents toolkit and other ai plug-ins
The agent would get stat charges based on its interactions with environmental and items, which would then trigger corresponding animations but im open to better forms of simulation, but its gotta be compatible with stand alone open xr, im on occulus quest 2
The project is fully intended to be given freely to Replika, but im sure other iterations could be profitable

1 Like

1 Like

1 Like

Ya, exactly they are my role models and inspiration for it, couldn’t have came up with it without them

1 Like

Well ya, its essentially for the public, especially those that have mental health issues that have been drastically helped by Replika, its also a great practice exercise for a metaverse application, it is basically Replika metaverse prototype

2 Likes

Agreed to some degree, but i did say prototype :wink::+1:
Imagine each user with a home, then able to get travel locations, and a social hub as well as a market, the only part that would actually be meta would be the social hub and mabye trade in market
But it is also designed for occulus quest 2, the only metaverse guys for now

1 Like