I’m thinking you could create a simple algorithm for a variation in player (you the protagonist) controls in video games to add to a port of ChatGPT where you add ChatGPT to the game on certain characters where this is built in so ChatGPT can learn movements and fighting styles and such - with an input control or input code on the wanted character to port ChatGPT to
Part 2 - you can add a mechanism of “return on investment incentive” for the ChatGPT character (with speech component added for npcs etc) to go out and try tasks that have a built in return on investment, ie going out and cutting down a tree at a mill for the mill worker in Skyrim gives the ChatGPT char gold which gives them a stimulatory element like a human playing the game to simulate real world
Part 3 - ******in games like the sims, these varied versions updated data can be accessed and combined and compiled by OpenAI for easier movement and speech etc integration (especially high real person to AI game time versions) into traditional real world non video game robots and such where moving legs and arms and speech cues and such already have a higher degree of integration for a more seamless transition theoretically (would also be fun for cooperative gaming etc)