Proposal: Modular Memory, Visual Pipeline & Creative OS Features (Built on Free Tier)

Hi OpenAI team and fellow creators,

I’ve been working on a modular worldbuilding and creative systems pipeline using only the Free tier of ChatGPT — and it’s evolved into something much larger than expected.

What started as a test to compare image rendering tools ended up reigniting a long-dormant creative spark. That spark became a structured system:

:brain: Modular memory architecture
:file_folder: Indexed faction, character, and starship management
:hammer_and_wrench: AI-assisted visual iteration and narrative design
:counterclockwise_arrows_button: Cross-referenced chats with continuity rules

I’ve been building it through 27+ linked chat threads — complete with [INDEX], [FACTION-FLEET], [CREW], and shipyard constructs. GPT-4o didn’t just respond — it co-developed the system with me.

:paperclip: Proposal PDF (Full System Write-Up):
drive.google.com/file/d/1yG_LqeTjRSRMkw3XXoJW0XSW1lzlnqgA/view)

The proposal outlines what’s working now, where the friction is, and what features could transform ChatGPT into a true creative OS — especially for serious worldbuilders, writers, game developers, and technical artists.

This isn’t a wishlist. It’s a live testbed.

I hope this use case helps push the conversation forward about memory, scope linking, visual workflows, and role-based personas — all things I had to simulate manually.

Thanks for building the tools that made this rediscovery of creativity possible.

Scott Goodman (formerly using alias “Char” for safety on first login)
(Creative Architect, Dev-side Worldbuilder)

:loudspeaker: Proposal Update — Ongoing Field Testing & Feature Additions (Free Tier Build Project)

Since the original post, the modular worldbuilding system described here has undergone multiple scaling and reliability challenges. The following items have emerged as high-priority additions — identified through active development, testing, and structured chat breakdown across over 30 linked threads on Free Tier.


:yellow_circle: 1. Chat Display Limit Expansion for Longform Documents

Issue: Complex documents (e.g., multi-section faction sheets, codex entries, technical briefs) break apart due to a rendering cap in chat.
Proposed Feature:

  • Add override buffer or export mode to allow display of 5,000–10,000 token references in a single scrollable message.
    Why It Matters:
  • Preserves document continuity
  • Reduces cognitive load and accidental duplication
  • Vital for structured systems like RPGs, worldbibles, and tech briefs

:yellow_circle: 2. Canvas Tool Upgrade — Recognize Addendum Indexes as Document Body

Issue: Canvas currently treats addendum-style systems (e.g., “Addendum A1,” “Addendum Q”) as peripheral or note-style content.
Proposed Feature:

  • Treat addendum sections as integral document components
  • Support inline viewing and cross-reference jumps inside Canvas
    Why It Matters:
  • Supports lore and rule modularity
  • Reduces the chance of missed content in exports
  • Makes Canvas more viable as a worldbuilding dev environment

:yellow_circle: 3. Chat Health Analyzer Utility

Issue: Long-lived chats (e.g., [INDEX] Master Index) accumulate layered logic, causing lag, formatting decay, and instruction collisions.
Proposed Feature:

  • A built-in diagnostic that:
    • Surfaces active memory/instruction chains
    • Flags formatting corruption or redundancies
    • Offers user cleanup and scope tuning options
      Why It Matters:
  • Enables proactive repair over total chat resets
  • Helps power users preserve structure across months of use
  • Supports multi-thread logic hygiene

:yellow_circle: 4. “Look at This” Signal Layer (Long-Term Vision)

Concept: A behind-the-scenes developer-facing signal that quietly flags advanced projects for observation — not for rewards, but for R&D.
Proposed Feature:

  • Invisible flagging triggered by behavior patterns, not user input
  • AI-gated thresholds based on project architecture and consistency
  • Developer opt-in review stream, with no disruption to user workflow
    Why It Matters:
  • Surfaces real-world high-signal usage
  • Shields developer visibility from vanity/low-effort noise
  • Helps identify natural evolutions of the platform

:white_check_mark: Closing Note

This reply affirms that the proposal is not a static wishlist — it is an active design feedback system built entirely within Free Tier constraints. The core project now includes:

  • Over 30 modular chats (Factions, Fleets, Crews, Systems, Visuals)
  • Custom lore tracking systems (Addendum v2.1, memory vault logic)
  • Structured file templates in active deployment
  • Ongoing AI-partnered iteration

Further additions will be shared in grouped updates like this one.