Codexometer v0.9.0: expanded benchmarking and DigBench support!
The last two Codexometer releases have substantially expanded its benchmarking system—from a simple result table into a scoped benchmark runner with live, inspectable run details.
What arrived in v0.8.0
Codexometer v0.8.0 (Release Codexometer v0.8.0 · merefield/codexometer · GitHub) introduced:
- Clickable details for completed and in-progress benchmark runs.
- Live progress, model responses, moves, and benchmark results.
- One-click copying of the complete run detail.
- The ability to stop an active benchmark while retaining completed work.
- Scope controls for selecting models and reasoning levels.
What is new in v0.9.0
Codexometer v0.9.0 (Release Codexometer v0.9.0 · merefield/codexometer · GitHub) builds on that with:
- Separate Codexometer Core and Codexometer Extended benchmark suites.
- Per-task selection alongside model and reasoning-level scope.
- Clearer Run Scope and Run All workflows.
- More complete benchmark transcripts showing prompts, tool exchanges, moves, states, final responses, token usage, and estimated API-equivalent cost.
- Optional API-key authentication for benchmark turns.
- Stronger timeout, interruption, redaction, and credential-isolation safeguards.
The headline addition is optional integration with DigBench (https://digbench.ai/).
DigBench—“Discovery in Games”—is a scientific-discovery benchmark containing 70 interactive games with undisclosed rules. Humans and AI agents receive the same states, available actions, and step budgets, and must discover each game’s mechanics through experimentation.
When a DIGBENCH_API_TOKEN is supplied, Codexometer discovers the available games at launch and exposes a dedicated DigBench suite. You can select particular P-x games, models, and reasoning levels, then follow the agent’s progress through each move and resulting state.
Without a DigBench token, the integration remains hidden and the regular Codexometer experience is unchanged. To start it with a token run:
DIGBENCH_API_TOKEN="<REDACTED_TOKEN>" ./codexometer
You can get an API token from their website!
Benchmark transcript capture remains restricted to benchmark-created runs. Credentials, runtime identifiers, temporary paths, terminal controls, and Codex reasoning are excluded or redacted.
DigBench is MUCH tougher than the existing benchmarks.
On one of my runs I managed to solve P-1 with 5.6 Sol high, but smaller models may struggle …
Upgrade
go install github.com/merefield/codexometer@latest
codexometer --version
The current release should report v0.9.0.
Credit
Thanks to @EricGT for introducing me to the new LLM-accessible game benchmark!