We’ve been working on a game called Bot Colony _redux, which integrates GPT-4.1 and 4.1-mini to power real-time interactive NPCs in a “Humanity Test” scenario. The player is interrogated by robots trying to determine if they’re human, and the bots decide whether to torture the player based on the quality of their responses.
This isn’t just canned dialogue—it uses prompt chains, emotion tagging, emotive speech synthesis (we’re using OpenAI and ElevenLabs), and an integration with our own NLU pipeline for real-time videogame to allow for emergent conversations with AI interrogators. The player can try to manipulate the bots, earn sympathy, or provoke punishment. Humor, sadism, and empathy are all in play.
We’re showcasing this as part of Steam Next Fest next week, with a free public demo that runs entirely on GPT-powered backend logic. It’s a concrete example of OpenAI tech driving narrative gameplay, and I’d love feedback or questions from others building similar interactive use cases.
I’m happy to dive into the technical side—token cost management, latency reduction, real-time STT integration, etc.—if anyone’s curious.
(Link to demo is in my profile to avoid breaking any forum rules.)