Nice! What model are you using? Davinci can be slow with a big prompt.
I’ve fired up UE4 again recently, and might play around with this soon…
Nice! What model are you using? Davinci can be slow with a big prompt.
I’ve fired up UE4 again recently, and might play around with this soon…
I am using Davinci. I believe that the problem doesn’t come from GPT-3 but rather from the AI voice generation and lip-sync animation.
Yes that is very true. These apps are unsustainable for large scale deployment at the moment. The carbon footprint would be too big, even for 100 users. But the produced heat may be distributed in houses… is there a mention of how much CO2 per GPT-3 tokens?
Been working on something similar as well!:
All conversations are currently being powered by GPT3, and I’m using Unity + Google text-to-speech to bring them in the game.
Wrote some of my thoughts of where NPC systems could go, I think GPT3 (and other transformers like it) could power good chunks of that vision:
Biggest problems I’m currently thinking about is cost (I’d love if there were some flat rate or mega bulk discount), how to cement things GPT3 says into the game world (maybe codex can help with this), and game engine code.
Nice job! Your AI seems better behaved than mine. Cant imagine how many games will come out with the Synty artwork style 
Impressive, how did you get the response latency so low ?
This is very impressive! 
Look into multi-modal solutions involving perceiver
I would love to test it out.
Very impressive and fast.
Did you use fine-tuning to reduce latency? 
No finetuning used in my examples. I don’t have access to fine-tuning API for Davinci.
Does fine-tuning reduce latency? I didn’t think it did.
Sorry my question was incomplete. I meant fine-tuned curie. Although not as creative as davinci, curie can also do a good job when given preliminary information (I tried it in Prompt, I didn’t use fine tuning). Maybe it will work with enough dialogue examples.
Oh that makes sense! I’ll have to try it out!
One thing I’m noticing though is that the latency on DaVinci is negligible compared to the time it takes for Google’s text-to-speech to synthesize the audio.
My website is live www.rathergoodgames.com if you would like to see where I am going with this game.
Rob
Any updates?
…
Hi Paul. Yes my website is finally up. See previous post. Hoping to have some new stuff to share soon!
Hey! You should try with davinci-instruct-v3, for me, the conversations worked better than simple davinci.
Thank you Ashoka. I had mixed results but will experiment more with it.