AI in Game Development: Gamedev Tips, Tools, Techniques, and GPT / LLM Agent Integration

Speaking purely from my art background… we’re trained in that domain to always use an outline, and ‘the thinner the better’, because of how it affects the eyes/brain.

Art without it looks bland for some reason… and they got some funny word for it that I can’t remember off hand…

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I’m thinking of a sprite that slams a hammer on a forge each time ‘copy prompt’ is clicked in my tool.

What have you folks determined to be the cleanest workflow to create said sprite? Are there any tips I should be aware of before going into this blindly?

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ehh it requires credits like all these ai tools too, its better to learn to make your own art, pixel art is not that difficult if you use a tablet and then scale down your drawnings

my process is - get a refrence image of the pose i want, or a video of the action i want, then layer my drawing on top of it and use warping and liquify tools to move, nudge my stuff around, with enough practice you can get good enough, i made this horse in about an hour

Roshe

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