# Adding my Unreal Engine plugin to the community library section

**URL:** <https://community.openai.com/t/adding-my-unreal-engine-plugin-to-the-community-library-section/1322187>\
**Category:** API\
**Tags:** question, api-library, community, plugin, community-feedback\
**Created:** [July 22, 2025, 9:23pm UTC](https://community.openai.com/t/adding-my-unreal-engine-plugin-to-the-community-library-section/1322187 "2025-07-22T21:23:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lifeexe.art](https://sea2.discourse-cdn.com/openai1/user_avatar/community.openai.com/lifeexe.art/32/242694_2.png) [@lifeexe.art](https://community.openai.com/u/lifeexe.art)\
**Post date:** [July 22, 2025, 9:23pm UTC](https://community.openai.com/t/adding-my-unreal-engine-plugin-to-the-community-library-section/1322187/1 "2025-07-22T21:23:49Z")

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Hello OpenAI Team,

I’ve submitted several requests through the [official form](https://help.openai.com/en/articles/6684216-how-can-i-add-my-api-client-to-the-community-libraries-page) to add my `open-source Unreal Engine plugin` to the community library page, but I haven’t received any feedback yet.

> **[GitHub - life-exe/UnrealOpenAIPlugin](https://github.com/life-exe/UnrealOpenAIPlugin)**
>
> Contribute to life-exe/UnrealOpenAIPlugin development by creating an account on GitHub.

> **[OpenAI Plugin Demo by Life EXE](https://life-exe.itch.io/openai-plugin-demo)**
>
> Available for Windows

The plugin provides comprehensive support for `OpenAI’s APIs` — including chat, image generation, audio, and more.

 ![](https://us1.discourse-cdn.com/openai1/original/4X/c/1/7/c17ee9aef0cba60ff5b02bbe720a0096d2232206.png)

 ![](https://us1.discourse-cdn.com/openai1/original/4X/7/0/7/707dc6e3588c7363774a1c346ea76e6d44ca0936.png)

It also features its own `in-editor chat interface`, allowing developers to interact with `OpenAI` models directly within the `Unreal Editor`.

 ![](https://us1.discourse-cdn.com/openai1/original/4X/a/b/2/ab2e6e3e6377de9a3d74436e234b21ccd9c0c487.png)

It follows `Unreal Engine` best practices, is actively maintained, and is regularly updated in line with API changes. It also includes good amount of unit and integration tests to ensure ongoing reliability.

The plugin supports both `C++` and `Blueprints`, making it flexible and easy to integrate for developers of all experience levels.

The `README` includes detailed documentation, and I’ve created several demo projects to showcase how the plugin works in different scenarios →

1. [OpenAI Museum by Life EXE](https://life-exe.itch.io/openai-museum)

 ![](https://us1.discourse-cdn.com/openai1/original/4X/0/9/9/099561b12ec269256fe90dcee7057ec8804799f4.jpeg)

1. [OpenAI Vision Demo by Life EXE](https://life-exe.itch.io/openai-vision-demo)

[![](https://us1.discourse-cdn.com/openai1/original/4X/2/8/3/2834602146dcc4ad27ad3e7e5c7ea3b85f57fd61.jpeg "CitySample OpenAI demo") ](https://www.youtube.com/watch?v=C_b1Thb0HKc)

I’ve made sure the plugin fully complies with all listed submission requirements.

I’d greatly appreciate it if someone could take a moment to review the submission or let me know if any further action is needed on my end.

Thank you in advance!

 ![](https://us1.discourse-cdn.com/openai1/original/4X/3/8/b/38bc6393162d96227f0969924d8d0804bbd0f0b8.jpeg)

---

<div class="post-metadata">

**Author:** ![dmitryrichard](https://sea2.discourse-cdn.com/openai1/user_avatar/community.openai.com/dmitryrichard/32/513727_2.png) [@dmitryrichard](https://community.openai.com/u/dmitryrichard)\
**Post date:** [July 22, 2025, 11:15pm UTC](https://community.openai.com/t/adding-my-unreal-engine-plugin-to-the-community-library-section/1322187/2 "2025-07-22T23:15:58Z")

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i do this too

looks clean tbh

so your using the source code how much did you add to it?

 ![This image shows the Unreal Engine 5 interface with a sky and landscape scene open, along with a log window displaying script and warning messages. (Captioned by AI)](https://us1.discourse-cdn.com/openai1/original/4X/f/a/3/fa3cc979e4257eb28f16ef6c057a98c52b43327a.jpeg)

i also make pluggins and integrations to ureal - are you adding telemtry for ai learning too?

it looks like you havent got into asset creation or micromanaging

so your using a api to run the completion throughs your own local? or external? i havent looked at your app just the screenshot of chat completions, looks like a pipeline

also looks like you arent wired for project managment yet? want help?  
 ![20250411_1757_Stormy Tension Unfolds_simple_compose_01jrkh560pfrqs2cbf2xafsktm](https://us1.discourse-cdn.com/openai1/original/4X/b/3/4/b3430e9023a9f91ae5bdbf5d28b5e394ac8c964b.gif)  
i have it currently linked into sora for automatic generation and then the asset feeds back into ue5 for reprocessing

i also have alot of exp with GPT → game asset through custom gpt

 ![A hooded character stands in the center of a circular, rune-engraved chamber with a glowing spectral figure looming behind them, as subtitle text reads, 'You Phan not my enemy.' (Captioned by AI)](https://us1.discourse-cdn.com/openai1/original/4X/e/a/6/ea65446656f96cc7f9801444805f0ab632d1925c.jpeg)

and i can share a entire tool suite for plug into UE5. to help you. The engine used looks similar to the matrix demo asset, im familair with the engine they used - i happen to also have one. lmk
